Friday, March 28, 2008

Gaming here we come

Should there be any doubt that gaming should be implemented and used in libraries, any doubt I previously held has been dispelled. I am convinced that the reluctance to embrace gaming in a library has to do with the reluctance to embrace change. But this you should know: the average age of gamers is 34 years old! Senior citizens are also enjoying gaming connected to adult programming in libraires and senior centers.

Multitudes of ways to use gaming creatively exsist out there and we need to get started. Are you hunting for a way to get your missing teenagers back? Wonder where some of those seniors are? How about all those men that have been missing from the stacks since they graduated from high school? They're all out there playing games on their computers.

In at least 3 of the PLA sessions that I attended I had a great opportunity to see what other libraries are doing to use gaming and invite those missing patrons back to the library. This is just a teaser post since I have lots to say about this, so hang on! Sites and ideas are coming. But think about this: Nearly 80% of teens play games. And gaming = literacy. We need to think about how that will translate into our libraries if we aren't in some way a part of it. More later.

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